GRC Course: ICT & Development (Feb 2018 - July 2018)
At the Gerrit Rietveld College in Utrecht, I work with teachers to offer students an alternative approach to IT education. In the ICT & Development program, students get to define their own IT project, and are provided time and resources to execute that project. On a weekly basis, I meet with students to provide assistance and guidance.
SKEN (Dec 2017 - June 2018)
The Stichting Kwaliteit Evenementen Nederland is responsible for monitoring and reporting sound levels in live music events in the Netherlands. For them, I built an online system for receiving, parsing and storing sound measurements from live events, and automatically generating the required reports. A GUI was also developed that allows SKEN to manage event locations and reports.
Sense Labs (Oct 207 - Jan 2018)
For Sense Labs, I worked as a technical project lead in the FuturLight project, where a smart networked streetlighting system is being developed. In this role, I translated functional requirements to system designs and architecture, made plannings and kept track of progress, and functioned as a link between developers and management.
Spellbender (Feb 2017 - June 2017)
Spellbender is an action adventure game I built for HTC Vive, in which you will use physical motions to cast spells and unleash your magic powers on your enemies. Remember Dragonball Z? That.
You will take the role of a young wizard apprentice, and learn to harness the powers of spell crystals. However, you quickly find yourself in the middle of a necromancer's centuries-old ploy for domination, being the only pawn he did not account for. Use your newfound magic prowess to battle the undead and recover the shadow crystals!
It is now available for download on itch.io.